The same was true when we tried this while connected to the American servers.Įven when downloading files, the AirVPN connection speed didn’t lag. We didn’t experience any lag in loading YouTube videos, and there was no delay when opening web pages. While being connected to a local server, we could easily browse the internet. Of course, we also tested AirVPN manually. Overall, these results are very good for local servers, but less so for faraway ones. The upload speed, on the other hand, stayed remarkably stable. Similarly, the ping shot up, making for a longer reaction time in practice. However, in comparison to our baseline results, the download speed was reduced by almost 50% with faraway servers. Connecting to a faraway server (a US server from the Netherlands) still gave decent results. ServerĪs you can see, the connection keeps its speed when running the VPN through an AirVPN server close to our physical location. The results below merely give an indication of the possible overall effect of AirVPN on your speed. As a result, it’s possible your own speed test results will differ from ours. Another is whether you’re connected to Wi-Fi or using a cable. One is geographical proximity to a VPN server. We’ll use these results as a benchmark.Ĭonnection speed is dependent on numerous factors. As a baseline measurement, we ran a test without the use of a VPN. To get an objective idea of AirVPN’s speed capacities, we’ve run several tests on. During daily use, we barely noticed the VPN running in the background.Īlthough AirVPN’s speeds weren’t all as fast as we’d have liked, local servers performed really well, earning them a 7.5/10 for speed.When connecting to a faraway server, the download speed was twice as slow.When connected to a local server (close to where our office is located), speed stayed on par with our regular connection.When it comes to speed, we can conclude a couple of things: They make good use of clients’ experiences to improve the quality of their services. Should the speed drop significantly or otherwise not be to your satisfaction, you can easily notify AirVPN. It’s possible to check the connection speed of different AirVPN servers at any point. If you’re a beginner, we recommend choosing a different VPN, such as Surfshark.ĪirVPN is transparent about what they offer. This chips away at user-friendliness, but offers good options for personal customization: you can manage many settings yourself.Īll in all, AirVPN is a good provider for a more experienced VPN user. Additionally, the provider’s approach is technical and less inviting than other providers. In terms of appearance, the AirVPN webpage and interface look a bit dated. AirVPN lets you stream your favorite Netflix shows (although it doesn’t guarantee access to different Netflix libraries) and download torrents without any issues. You can buy an account anonymously and pay for it using cryptocurrency. It has strong encryption protocols, reaches decent speeds, and has a transparent privacy policy. AirVPN Short Review ProsĪirVPN is a safe VPN provider that focuses on privacy and online freedom. The question is: how well does AirVPN protect your privacy? And does the service unblock streaming platforms such as Netflix? We have all the answers for you. However, Italy, where AirVPN’s headquarters are located, is part of the 14 eyes alliance. The service provider is of Italian origin and is run by activists and hacktivists working to protect net neutrality and privacy, while simultaneously pushing back against censorship. A remarkably good VPN service, and definitely the best I found for speed so far.“The air to breathe the real internet.” This is AirVPN’s slogan. They also develop OpenVPN and their fork made OpenVPN 3 so much better (nice surprise). if you have Linux or Mac and you try this VPN, make sure you run their "Suite" software and not their "Eddie". The first is fine and fast, while the second does its job, but is sluggish and affected by a questionable software design. However, in Linux and Mac, strangely AirVPN offers two software lines, "Hummingbird Suite" and "Eddie". They release good open source software, for Linux too, but not for FreeBSD. Besides: low price, no logs policy, decent API and more importantly a nifty remote port forwarding support. Competent customer service helped me with a complex setup of my FreeBSD workstation (but they do not release software for this system) and made me save a lot of time. After almost three weeks of tests, the fastest VPN servers I found so far: constant 500+ Mbit/s from my fiber line.
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↑ Apple Introduces Next Generation iWork and iLife Apps for OS X and iOS, Apple Inc.↑ Keynote for iCloud release notes, Apple Inc.↑ iPad Available in US on April 3, Apple Inc.↑ Apple Announces iWork '06, Apple Computer.↑ Apple Unveils iWork ’05, Apple Computer.↑ HOW - TO: Steve Jobs Keynote with Concurrence by Mitch Green, NeXTWORLD.↑ Apple Unveils Keynote, Apple Computer.↑ 1.0 1.1 Keynote by Apple, AppAdvice.PDF / QuickTime / PowerPoint format export allows the user to distribute their presentation across platforms. With dual monitor support, the presenter can show the presentation on the projector/monitor and still see his desktop or notes from the laptop. Or dissolving transitions that fade one slide into the next. The user can move from slide to slide with 3D transitions that resemble rolling cubes, flipping pages. Themes allow the user to keep consistency in colors and fonts throughout the presentation, including charts, graphs and tables. On October 22, 2013, Apple announced that the OS X and iOS versions of Keynote had been updated to 64-bit with iCloud support and would become freely available for download from the App Store. Keynote and iWork for iCloud were announced in June at the 2013 Worldwide Developers Conference and became available for beta testing. The first version of Keynote for iOS was announced on Januand released with the 1st generation iPad on April 3, 2010. Keynote 3 was introduced on Januas part of iWork '06. Keynote 2 was introduced on Januas part of iWork '05, which also included Apple's new Pages word processor for US$79. Roger Rosner, the co-founder of Lighthouse Design who had been the project leader and principal architect of Concurrence and other Lighthouse applications, went on to become the director of iWork development at Apple. Early developmentĮarly versions of Keynote are observed to have closely resembled Concurrence, developed in the 1990s by Lighthouse Design for NeXTSTEP, which Apple and NeXT co-founder Steve Jobs was said to have appreciated greatly in his move from glass slides to electronic presentations. It became available to the public that day for US$99. Jobs revealed that he had been preparing his keynote event presentations with Keynote, stating that "Using Keynote is like having a professional graphics department to create your slides." Keynote took advantage of Mac OS X graphics technologies, such as Quartz, QuickTime, and OpenGL to create presentations with anti-aliased text, dynamic effects, and cinematic transitions. Keynote was first announced on Januby Steve Jobs at Macworld Expo in San Francisco. The flow induced by such stretching surface is inherently unsteady. However, the situation can arise where sheet may stretch and oscillate at the same time. The literature survey indicates that in the general, the stretching sheet is assumed non-oscillatory. The flow of such non-Newtonian fluids with heat transfer over a stretching surface has tremendous applications in many industrial processes like manufacturing of plastic sheets, artificial fibers and polymeric sheets, plastic foam processing, extrusion of polymer sheet from a die, heat materials traveling between a feed roll and many others. This item is printed on demand - it takes 3-4 days longer - Neuware -The analysis of non-Newtonian fluids has gained the attention of engineers and scientist in recent times due to their important application in various branches of science and engineering. The study of flow and heat transfer for an electrically conducting fluid past a porous plate/ in a channel under the influence of a magnetic field has attracted the interest of many investigators in view of its applications in many engineering problems such as Magneto hydrodynamic (MHD) generator, Oil exploration, Plasma studies, and Geothermal energy extractions. Due to flow behavior of non-Newtonian fluids, the governing equations are much complicated and highly non-linear when compared to Newtonian fluids. A number of industrially important fluids including molten plastics, polymers, pulps, foods and fossil fuels, which may saturate in underground beds, exhibit non-Newtonian behavior. With the growing importance of non-Newtonian fluids in modern technology and industries, investigations of such fluids are desirable. This item is printed on demand - it takes 3-4 days longer - Neuware -The Essential Guide to turning your Research in Fluid Mechanics The study of non-Newtonian fluids has attracted much attention because of their practical applications. The results reveal various aspects of the additional terms in the constitution equations as compared to Newtonian fluid. This study deals with the theoretical investigation of flow behaviour of visco-elastic fluid characterized by Walters liquid (Model B') under different valid and suitable boundary conditions. Heat and mass transfer theory has practical importance for increasing the process rates in atomic power engineering, chemical engineering, space research and various branches of industry and agriculture. The flow through porous medium is quite prevalent in nature and has wide application in industrial, bio-physical and hydrological problem, particularly in petroleum, chemical and nuclear industries. The effects of magnetic field on the flow of an electrically conducting fluid play an important role because of its astrophysical, geophysical and engineering application. The study of visco-elastic fluid flows has gained significant attention in recent years due to its wide application in various branches of science and technology. The study carried out with respect to the different types of viscosity of liquids is based on studying the different speed profiles that are generated under certain types of conditions, always first considering the Newtonian idea, in which viscosity is a constant that will depend mainly on temperature and to a lesser extent will depend on pressure.172 Seiten Sehr guter Zustand, ungelesenes Mängelexemplar, im Buchschnitt als solches gestempelt. Fluids in which the shear stress is directly proportional to the deformation rate are called Newtonian fluids. Newtonian fluids can be classified depending on the relationship between the shear stress applied to the flow and the speed of deformation resulting from this stress.
You may talk about a fictional event that has happened, or a concept such as ki, chakra, or speedforce.ĭo not post a thread as a reply to another thread. You may talk about and clear up any misconceptions you've seen about a specific character or setting. You may talk about why you like or dislike a specific character, why you think a specific character is overestimated or underestimated. If you really feel the need to show a comment or thread, screenshot it and censor usernames and links.Īllowed Thread Topics: Read this post to know what can and can't be posted on CR. You will be banned on the spot, even if you are suspected for it.ĭon't link to other communities or posts in a negative or even neutral manner: Linking to specific posts from r/whowouldwin or elsewhere can be harmful and considered brigading, and will result in a ban. DO NOT create multiple accounts to evade punishment or avoid restrictions. Downvotes encourage arguments based on popularity, and not on the quality of the arguments.ĭo not ask for votes or engage in vote manipulation. In addition, repeat offenses or a pattern of behavior that leads the moderators to believe a user is trolling with intent of bait will face an administrative decision.ĭon't downvote: If you disagree with a thread or comment, refer to Rule 2 and debate the point, or accept you don't care that much about it. If evidence is requested and not presented, the mods maintain the right to remove the claim at their leisure. If you make a claim against an evidenced source, burden of proof is on you to provide counterevidence. Cussing to enhance a statement is acceptable, but if the cussing is clearly directed towards a user with ill intent, there will be consequences.ĭon't make things up: Fabrication will not be tolerated. Terms like "fanboy" and other negative labels are looked down upon, and just straight up goes against Reddit's Content Policy. So the purpose of this sub is to allow those who want to rant about a character or series.ĭon't be a jerk: It's okay to talk about characters, because you won't hurt their feelings. There have been countless meta posts complaining about characters or explanations as to why X is overrated, and so on. This is a sub inspired by /r/whowouldwin. Our infrastructure, experience and patented technology also offer shorter post-production times and a more natural and fluid performance, in particular for facial capture which is carried out without a cumbersome headset.ĭiscover the testimonies of those who embody our characters! The ability to integrate a performance in a single take whilst remaining extremely faithful to it is essential to the creation of the hyper-realistic 3D characters which players expect nowadays in high-definition games and films. We have already announced our first partnerships with three independent studios, Jo-Mei and Red Thread Games, which we are supporting in their projects Sea of Solitude: The Director’s Cut and Dustborn respectively, and an unannounced game with Parallel Studios.Įquiped with 74 optical cameras, the studio can simultaneously record voices and facial and body movements. The same team, made up of industry veterans, also publishes our own games. Quantic Dream now reaches the world of the PC, consoles and mobiles. Our experience as an independent developer means that we can collaborate closely with studios, providing the advice and resources they need to bring their visions to life. Our international talents then supervise the quality assurance and testing process, localisation, marketing, creation, communication, commercial development and legal services to broaden the global reach of your video game. We also offer day-to-day support to your teams to help you to fully realise the video game of your dreams. We offer fair agreements for example, you retain the intellectual property rights to your creations. We draw our expertise in this area from two decades of close collaboration on our own AAA titles with the most prestigious publishers in the industry, and the experience of the seasoned professionals who have joined us along the way. Our ambition: to offer you unrivalled support in developing your game, and to publish your creations with the passion needed to ensure they reach players worldwide. In 2019, Quantic Dream became a video game publisher. Gregorie Diaconu: Deputy Creative Director, Emilie Ragot: Deputy Director of Production, Christophe Brusseaux: Art Director, Lisa Pendse: VP Marketing, Thierry Prodhomme: Character Art Director, Christelle Chandavoine: Director of Sales & Manufacturing, Ronan Marchalot: Rendering Director, Iris Gicquel: Communication Director, Mike Chenut: Creative Director Publishing. They are supported by a management team composed of industry veterans: Quantic Dream is headed jointly by David Cage, Group CEO and Creative Director for all our projects, and Guillaume de Fondaumière, Group Managing Director, Head of Publishing and CEO of Quantic Dream Montreal. Quantic Dream’s studio in Montreal is set to open in spring 2021. Quantic Dream currently employs professionals from across the globe in its 4,200 m² space in Paris, which is also home to one of Europe’s largest motion capture studios and a cutting-edge sound recording studio. International stars from the film and music industry have also collaborated in our creations, for example David Bowie, Elliot Page, Willem Dafoe, Jesse Williams, Lance Henriksen, Clancy Brown, Angelo Badalamenti and Hans Zimmer. In 2022, Quantic Dream embarked on a new stage of growth by joining NetEase Games, the games division of NetEase, to accelerate its vision of creating landmark titles that redefine the interactive entertainment experience for players worldwide. By expanding Quantic Dream in this way, international talents dedicated to the creation of ground-breaking new universes can be recruited, complementing the existing teams based in Paris. In January 2021, another major milestone has been reached with the creation of a new studio, this time based in Montreal. The company is now continuing its development as both a studio and a publisher, not only for its own in-house productions but also for those created by the independent entities it supports. In 2019 Quantic Dream made a big decision about its future, becoming a video games publisher as well as developer. Its signature format of Interactive Dramaoffers stories with multiple narrative threads which adapt in real time to the choices and decisions made by players. The experiences imagined by Quantic Dream reflect the innovative spirit of this company which has always developed its own technological solutions. The studio creates AAA video games with unique identities, offering a different narrative viewpoint. Quantic Dream is a French video games developer based in Paris and Montreal, founded by David Cage in 1997. International ShippingĪfter the products are cleared from the Chinese borders, they are ready to be shipped to international destinations. They also play their role in getting the products cleared from customs, etc. Yanwen works closely with Chinese authorities for fast export clearance operations. Once the products reach the Chinese borders, they are ready to be exported. A large network of commercial vehicles managed by Yanwen helps in this regard so that no shipment is delayed. Yanwen claims to carry out the sorting process within 24 hours before the products are ready to be shipped.Īfter the products are sorted, they are then dispatched from their locations on their way to be exported out. This is to streamline the shipping process which makes the overall shipping process much more convenient for Yanwen. Sorting of ItemsĪfter collecting the products, Yanwen sorts the items according to their types, sizes, destinations of the products, etc. Their presence in around 50 cities of China makes it easy for the sellers to hand over the items to Yanwen so that they can be processed for shipping on time. This is where their huge presence within China works out. Collection of Itemsįirst of all, Yanwen collects the items from the eCommerce sellers that are required to be shipped. The typical process followed by Yanwen from start to finish is divided into the following steps. It acts as a mediator or a middle service between the sellers and courier companies. Yanwen collaborates with the sellers and international shipping couriers or postal services for the parcels to be delivered to the buyers’ addresses. They seem to plan for becoming the largest international shipping network company that delivers eCommerce packages from China to the rest of the world. Yanwen now handles over 3 million packages per day in the eCommerce industry.įrom that onwards, Yanwen shipping networks have been growing very rapidly. It started serving eCommerce giants like AliExpress in 2015. Yanwen was founded in 1998 in Beijing, China. Their official name is Beijing Yanwen Logistics Company Limited. Its main responsibility is to pick up a package from the seller, deliver it across China, and hand it over to the postal service of the destination country.Yanwen is a third-party (3PL) logistics company in China that provides international product delivery services for the eCommerce industry. In addition, Yanwen Logistics also serves as an intermediary between sellers and postal companies in destination countries when you shop on AliExpress or Wish. With a professional team, Yanwen tracking can offer the specialty, reliable, effective, and fast services to sellers, which satisfy all customers’ distribution and logistics needs.Īlong with YANWEN express, YANWEN line, and agents DHL, TNT, and UPS express services in China and Hong Kong, Yanwen are primarily responsible for shipping registered mail in China, Hong Kong, Germany, the United Kingdom, Belgium, the Netherlands, Switzerland, and Lithuania. Other representative offices of Yanwen Express are located in 50 cities of China. If you don’t know “Where is Yanwen?”, they are located in many parts of China, including Beijing, Shenzhen, Shanghai, Hangzhou, etc. Founded in 1998, Yanwen logistics has improved its services and expanded sustainably to become one of China's leading 3PL serving Cross-Border E-commerce sellers. Open one of our plugins in your DAW, then click it to start activation. SWITCHRESX VS QUICKRES PASSWORDĮnter the email address and password you use on our website and the rest will be done automatically through your internet connection. To install plugins on a computer without an internet connection, you’ll first need access to an internet-connected computer to download and create an installation package. On the online computer, run the Installation Manager and select the Download/Export option in the sidebar. The platform options will appear, Mac, Windows 64-bit, Windows 32-bit. Select the platform of your offline device. You can select the plugin formats at the bottom left to filter the list of plugins so that only those supporting your selected formats will appear. This will also determine which formats are downloaded and installed, so you can save time and hard drive space by excluding formats that you don’t need. Select the plugins that you want to install and click the Download A skeptic might assume the worst of a fan project of this longevity-that it's a messy, over-scoped, amateur production. Built with obvious attention to detail, it's polished, engaging, and surprisingly beautiful. For all the time it took to make, Black Mesa is a striking creation. It only took 14 years.įor all the time it took to make, Black Mesa is a striking creation. Five years after the game was released, with Valve's permission, as an Early Access title on Steam, and just a few weeks before the release of Half-Life: Alyx, Valve's attempt at bringing some shine back to the franchise's name ( in virtual reality!), the full 1.0 build of Black Mesa is complete. In 2006, the group, which started as a 13-person team that eventually became known as the the Crowbar Collective, got down to work rebuilding one of the most beloved games in the history of the medium. The Black Mesa project began around 2005 as a collaboration between a couple of modding groups with the same idea. Not a simple port, like Valve had done with its poorly received Half-Life: Source, but a remake, one that leveraged the strengths of the Source engine to make that original game new again. Another of those projects was Black Mesa, an attempt to rebuild the original Half-Life in its entirety for the Source engine. The Half-Life 2 fan community rapidly became a hub for a vast, robust scene of modders, folks who produced incredible games like Dear Esther and The Stanley Parable-both of which would eventually get ported to different game engines and released as stand-alone titles, and both of which had a huge impact on the future of gaming. It was that last one-the modabilty of the Source engine-that players truly embraced. Images from the Netherlands Institute of History archive will prove insight to the extent of the role of eroticism in Dutch Mannerism. The average property on Ortelius Dr was built in 1985 with an average. This dissertation draws on a contextual and object-based approach in which primary published educational books, farces and songbooks from the Dutch seventeenth century as well as more recent secondary sources are used to construct an argument. 47 properties found on Ortelius Dr in Ilwaco, Washington. The role of eroticism in biblical and religious subjects has not been analysed extensively, this dissertation aims to enrich existing research. Subsequently the role of these images in the oeuvre of these artists and in society will be revealed. Finally, chapter three deals with the salacious images with a biblical or religious subject. Chapter two looks at eroticism in works with a mythological subject. The adoption and development of this phenomenon is examined in chapter one. View photos, public assessor data, maps and county tax information. See if the property is available for sale or lease. It will focus on the paintings, engravings and drawings between 15 from the artists working in Haarlem and Utrecht. View information about 7123 Ortelius Dr, Ilwaco, WA 98624. This dissertation will consider the role of eroticism in the art of the Dutch Mannerists of the late sixteenth and early seventeenth century. The authors usually attributed a moralising meaning to them so as to ‘justify’ their appearance. This Ilwaco, Washington Mobile House is 3-bed, 2-bath, estimated for undefined (2,294/mo Airbnb estimated earning) MLS 1382140. View photos, public assessor data, maps and county tax information. Off-market - See photos and descriptions of 7139 Ortelius Dr, Ilwaco, WA 98624. However, in their time these representations of nudity and salacious images and the subjects they implied were often cited in contemporary writings, songbooks and farces. View information about 7139 Ortelius Dr, Ilwaco, WA 98624. Further Thys’ participation in a Garland of fruit and flowers by Joris van Son, allows for an excursus on the latter’s production and on his probable collaboration with Jan van Balen among others leading to a greater understanding of several less studied masters from the Antwerp School in the 17th century.īefore the turn of the twenty-first century, the role of eroticism in Dutch art and the purpose of its images has largely being neglected. Given to consider the painting’s compositions, their formal and literary sources of inspiration, and the influences that make-up his style Thys reveals his versatility, a certain degree of classical culture from his time in Italy, and probable contacts with erudite religious circles in Antwerp. The paintings studied in the present paper, which are the first addition to Gysbrecht Thys’ œuvre, help to define the artistic personality of a previously neglected painter. Although his identity was clarified in 1996 by two essential articles, none of his works have previously surfaced until today. 1684), has for centuries been mistaken for several of his namesakes. The Flemish painter Gysbrecht Thys (also spelled Thijs, Thyssen or Tijssens) (1617- ca. My personal favorite is the music player that allows you to hop in and listen to any tune in the game (Gradius has good music) and there's also a movie viewer for watching the few (but neat) cutscenes used in the various sequels. I've always considered this particular game a big disappointment so it's time to move on! In true compilation tradition, Gradius Collection also offers a couple of cool additional features that UMD owners can mess around with. The stages aren't that great either, and well. Lacking a lot of the cool features that III and Gaiden benefit from, there's nothing new to speak of in it at all (in fact, it goes backwards in the power-up department). Gradius IV is my least favorite of the entire set. Not only does it have some excellent visual and audio polish (the best in this collection), but it also allows you to choose in which order your power-ups appear! Multiple ship types, all-new levels with some great designs, and a solid challenge also make it great. For shooter fans without an import budget, the lack of a domestic release is a real tragedy because Gradius Gaiden is pretty damned awesome. Sadly, the title never came out in America so most of the western world hasn't played it (including me until I got a hold of it for this review). The last two games in the collection are Gradius IV and Gradius Gaiden - the latter of which actually came out before part 4 and was designed specifically for the original PlayStation. Hardcore fans looking for the SNES version of Gradius III may end up disappointed, however - the PSP collection only includes the arcade original and not its dumbed-down port. This third installment provided a neat "weapon edit" feature that allowed users to create their own power-up trees as an extension on the previous game's customization mode, and the overall presentation was top notch (great graphics, a killer soundtrack, you name it). Though the game has certainly taken some hits over the years for its high level of difficulty, I'm in the minority and actually enjoy it quite a bit. Next up is the general bastard of the series, Gradius III. More than anything, though, it was the stage design and cool enemies that really sold it and users could even choose different upgrade paths for their power-ups definitely fun stuff. Visually, it's a big step up from the original game by leaps and bounds and its soundtrack and audio effects are a noticeable improvement too (it even had limited voice-over that was awesome for 1988). It's Gradius II, however, that's the overlooked gem of the series. Its claim to fame in its heyday was two-fold - not only did it offer the novel idea of allowing players to choose their weapons on the fly (acquired through power-ups), but it also had some pretty great little boss battles. But what about the specific games in this collection? Well it goes without saying that the original is a classic and amazingly, it still kicks a lot of alien butt even today (a testament to how good the game was back in '85). But nothing ever felt "tacked on," and the immediacy of the fight and uncovering what cool cosmic level and zany boss you'd fight next were always the highlights. Most games in the series were balanced extremely well and offered a solid challenge, while also allowing players the ability to upgrade their ships with new weapons, shields, and other goodies. What makes the Gradius line of titles so brilliant, though, is that its basic premise has a surprising amount of depth to it. There's a whole deal about saving the planet from alien invaders too, but screw that - your goal is to shoot stuff, plain and simple. Your one and only mission is to move to the right, shoot anything that isn't you, and power yourself up continuously in order to do it quicker and more often. Now if you're somehow unfamiliar with the Gradius franchise (highly unlikely, but let's pretend), here's a quick overview: You're the pilot of the space-age fighter ship, Vic Viper. Though it may not provide anything new to those of us who've played it before, that's not the point - this is about nostalgia and great game design, and Konami's latest compilation has both. Offering terrific arcade emulations of five different Gradius titles, it brings home some of the best and brightest that the genre ever had to offer (the franchise was consistent, to say the least). But that's why the arrival of the PSP's Gradius Collection is such great news for old-school fans. |